Party game for iPhone

One player holds the phone. The other team guesses. Then you swap.

You play on one phone and pass it between teams each round. The player holding the phone reads the prompt and taps matching answers before time runs out.

  • 2 teams
  • 12 categories
  • 360 starter questions

Current Build

Latest updates in Tap Ten.

Game defaults

Change rounds and timer from Home.

No more hunting for a tiny settings cog before every game.

Clearer onboarding

The one-phone flow is explained more directly.

How To Play now spells out that one player holds the phone and taps answers.

My Packs

Create your own local question packs.

Write custom prompts on your phone, save them locally, and play them from New Game.

How it works

Three quick steps and you are playing.

01

One player holds the phone

A player from the other team reads the prompt and taps answers as they are guessed.

02

Guess out loud

The guessing team calls out answers while the player holding the phone reveals matching ones on screen.

03

Swap and repeat

When time is up, review the round, pass the phone across, and start the next turn.

Why Tap Ten

Clear structure, fast turns, no hidden setup fuss.

  • One-device play with clean handoff screens between rounds.
  • Phone-holder controls designed for speed under pressure.
  • Rounds and timer can be changed directly from Home.
  • Local custom packs let groups add their own prompts without accounts.
  • Warm, native-feeling presentation without clutter or gimmicks.
  • In-app question flagging for content issues after the round ends.

Try Beta

Want to try Tap Ten early?

We are running a TestFlight beta and looking for players who enjoy party games, game nights, and giving quick product feedback.

Join the beta interest list and we will reach out when places open up: beta signup form.

Need help with an existing build? Question issues can also be flagged directly in the app after a round using Flag question.